DIATOM RAVINE

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Cover for Cosmo Police Galivan

Dec 11, 1985

MV Temperature NOT a quality rating! Weighted score based on features: Typical to Metroidvanias (warmer) Not typical to Metroidvanias (cooler)

Cosmo Police Galivan

Developer: Nichibutsu

Publisher: Imagine Software, Nichibutsu

Dec 11, 1985

Visual
  • 8-Bit
  • pixel
  • side scroll
Structure
  • interconnected map
  • item gated
  • boss gated
  • Semi-Linear
Features
  • equipment
  • leveling
Themes
  • Sci-Fi
Sub-Genre
  • RPG
  • proto-Metroidvania

Summary

Editor's note: The 1988 Famicom port is a proto-Metroidvania, but the 1985 arcade version and its ports are not.

Cosmo Police Galivan puts the player in control of a human being armed with a beam blade, which is only able to attack monsters in close proximity. As the game continues, the player character can use different powers - some ranged - to take out enemies and progress further. Eventually, the player will have the option of becoming a metal-armored officer with considerably more fire-power, though this power-up state will vanish if too much damage is taken. The player character will also level-up after destroying so many enemies, improving their health and "cosmo points" - a stat similar to mana that is used to power the player character's special attacks.

The game's world is a network of caves that the player can explore for necessary items and bonus areas. The NES version expands this aspect, providing some Metroidvania-esque exploration. Some impediments are in place to restrict further exploration until the right item is found, as well.

Where to play

  • Nintendo
    • NES
  • Retro / Etc.
    • Commodore 64
    • ZX Spectrum

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