Q4 2026
Q4 2026
To be announced
After an experiment gone wrong, the world finds itself split in two! Swap between similar but slightly different versions of the world to explore the remnants of the mysterious company that caused it all. Unlock various abilities, weapons, and upgrades to navigate your way through this broken world!
Coming soon
Explore this unique sci-fi style metroidvania-like adventure world. You can acquire a variety of abilities to explore the world and assemble powerful chip combinations. You'll also have the ability to go back in time to change the map's structure and unlock shortcuts.
To be announced
SHADE Protocol is a 2D cyber-fantasy Metroidvania where music, code, and combat collide. Swap between DAWN and SHADE forms to unleash devastating abilities, wield Instruments as weapons, and rewrite reality itself in a world on the brink of annihilation by the SHADE Protocol.
2009
Developer: ChAIR Entertainment Group, Epic Games
Publisher: Epic Games, Microsoft Game Studios
2009
Shadow Complex is presented in 2.5D format; the game world is fully three-dimensional, but the player can only move in two dimensions, simulating the environment of a classic side-scrolling video game. Enemies can, however, move in any direction, and auto-aim is utilized to allow the player to fire at nearby enemies or objects both inside and outside of the 2D plane. The player can use the right control stick to a...
Shadow Complex is presented in 2.5D format; the game world is fully three-dimensional, but the player can only move in two dimensions, simulating the environment of a classic side-scrolling video game. Enemies can, however, move in any direction, and auto-aim is utilized to allow the player to fire at nearby enemies or objects both inside and outside of the 2D plane. The player can use the right control stick to aim with a laser sight. Gameplay in Shadow Complex was inspired by Super Metroid and Castlevania: Symphony of the Night. The gameplay takes many cues from Metroid: the player can move freely throughout the expansive game world, defeating enemies with a variety of weapons, and as they overcome challenges, they gain new abilities and weapons which allow them to reach new areas.
The game rewards the player with experience points as they complete objectives and defeat enemies. The player can gain experience levels, each level boosting basic attributes of the character. These experience levels grant the player skills such as improved gunfire precision or damage resistance. Special rewards such as revealing the full map and unlimited special ammo are granted at specific levels. When the player starts a new game, they will lose all the weapons and items that they have acquired, but will keep the character's experience level and any benefits they have already received from that experience.
In addition to the main campaign, a number of challenge levels, called "Proving Grounds", are available, generally requiring the player to make it to the exit of a room using a limited set of items and health. Players are ranked based on time of completion and any scoring objectives when they complete the level. Scores and other statistics from the main campaign and the training group are tracked via online leaderboards.
A remastered version and port was announced during the 215 Game Awards, to be released for PS4, Xbox One, PC.
2004
Shaman King: Master of Spirits is an Action Adventure game, developed by KCEJ and published by Konami, which was released in 2004.
In this game you play Yoh Asakura from the Shaman King Japanese Manga and TV Anime series.
2016
A small metroidvania made in 6 days for a self-imposed Game•A•Week challenge.
Explore a space station with your grapple!
To be announced
A shape-shifting, pixel-art, story-rich action adventure metroidvania for PC
2025
Slivania is a short-form 3D platforming metroidvania, made in under a week for the 32-Bit Winter 2024 Jam!
To be announced