2010
Developer: Distractionware, Terry Cavanagh
Publisher: Distractionware, Nicalis, Inc., Terry Cavanagh
2010
2010
Developer: Distractionware, Terry Cavanagh
Publisher: Distractionware, Nicalis, Inc., Terry Cavanagh
2010
1985
Editor's note: The 1988 Famicom port is a proto-Metroidvania, but the 1985 arcade version and its ports are not.
Cosmo Police Galivan puts the player in control of a human being armed with a beam blade, which is only able to attack monsters in close proximity. As the game continues, the player character can use different powers - some ranged - to take out enemies and progress further. Eventually, the player will ...
Editor's note: The 1988 Famicom port is a proto-Metroidvania, but the 1985 arcade version and its ports are not.
Cosmo Police Galivan puts the player in control of a human being armed with a beam blade, which is only able to attack monsters in close proximity. As the game continues, the player character can use different powers - some ranged - to take out enemies and progress further. Eventually, the player will have the option of becoming a metal-armored officer with considerably more fire-power, though this power-up state will vanish if too much damage is taken. The player character will also level-up after destroying so many enemies, improving their health and "cosmo points" - a stat similar to mana that is used to power the player character's special attacks.
The game's world is a network of caves that the player can explore for necessary items and bonus areas. The NES version expands this aspect, providing some Metroidvania-esque exploration. Some impediments are in place to restrict further exploration until the right item is found, as well.
2019
VVVVV is a colorful, dynamic platformer action with puzzle elements, made in retro style.
1984
Below the Root is an adventure game released in 1984 by Windham Classics, a division of Spinnaker Software. It is titled after Below the Root, the first of the Green Sky Trilogy of novels, written by Zilpha Keatley Snyder and published between 1975 and 1977. It is an early example of what later became known as the Metroidvania genre.
2014
Powerglove is a classic-era run 'n' gun game developed by Lazycow for the 30 year old Commodore 64 home computer, initially released as an entry in the 2013 RGCD 16K C64 Game Development Competition (where it placed 3rd out of 15 entries). The final version was released as a 16KB physical game cartridge in September 2014, complete with additional content and features.
Guide the hero through the polar thermal reac...
Powerglove is a classic-era run 'n' gun game developed by Lazycow for the 30 year old Commodore 64 home computer, initially released as an entry in the 2013 RGCD 16K C64 Game Development Competition (where it placed 3rd out of 15 entries). The final version was released as a 16KB physical game cartridge in September 2014, complete with additional content and features.
Guide the hero through the polar thermal reactor complex, navigate the complex network of transport tubes, locate the five control diamonds and blast away every rogue robot that stands in your path!
1986
Step into the shadows of the deadliest dwelling on earth. You've arrived at Castlevania, and you're here on business: To destroy forever the Curse of the Evil Count.
Unfortunately, everybody's home this evening. Bats, ghosts, every kind of creature you can imagine. You'll find 'em all over the place, if they don't find you first. Because you've got to get through six monstrous floors before you even meet up with ...
Step into the shadows of the deadliest dwelling on earth. You've arrived at Castlevania, and you're here on business: To destroy forever the Curse of the Evil Count.
Unfortunately, everybody's home this evening. Bats, ghosts, every kind of creature you can imagine. You'll find 'em all over the place, if they don't find you first. Because you've got to get through six monstrous floors before you even meet up with the Master of the House. Your Magic Whip will help, and you'll probably find a weapon or two along the way. But once you make it to the tower, you can count on a Duel to the Death. The Count has waited 100 years for a rematch.